Marvel Rivals Hero
Deadpool
Latest Patch
Marvel Rivals Version 20260116 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Recommendation
No Priority Change
No change
Patch Entries
27
Patch Verdict
Unchanged
No Priority Change
Impact
0
Neutral
Deadpool was not meaningfully changed in this patch.
Why?
Duelist: +5% Damage
Player takeaway
No change
Patch History
Marvel Rivals Version 20260116 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.01.13
Duelist: +5% Damage
This hero was not meaningfully changed in this patch.
Marvel Rivals Version 20260116 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.01.13
Vanguard: +50 Health
This hero was not meaningfully changed in this patch.
Marvel Rivals Version 20260213 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.02.09
Increase Healing Amount gained when releasing Pop Quiz! (Ultimate Ability) from 30 to 35 and from 60 to 70 upon passing the challenge.
This hero was not meaningfully changed in this patch.
Marvel Rivals Version 20260320 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.03.16
Reduce Ragin' Royal Flush (Ultimate Ability) Ultimate Ability Charge Acceleration to allies from 30% to 20%. Reduce Movement Boost from 50% to 40%. Increase additional single-target explosive damage, enhanced damage ratio from 20% to 25%.
This hero was meaningfully weakened and may feel worse after the patch.
Marvel Rivals Version 20260320 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.03.16
Team buffs, re-dealt. Remy's Ultimate buffs for the team are toned down, but team damage slightly goes up!
This hero was not meaningfully changed in this patch.
Marvel Rivals Version 20260320 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.03.16
Increase Ultimate Ability cooldown from 45s to 60s.
This hero was meaningfully weakened and may feel worse after the patch.
Marvel Rivals Version 20260320 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.03.16
Strat-Pool's Ultimate frequency is slightly nerfed to match the new Ultimate efficiency.
This hero was not meaningfully changed in this patch.
Marvel Rivals Version 20260320 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.03.16
Reduce Ruthless Pursuit and Helix Advance Bonus Health from 40 to 30.
This hero was meaningfully weakened and may feel worse after the patch.
Marvel Rivals Version 20260320 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.03.16
Reduce Instinct lost upon defeat from 1 stack to 2 stacks.
This hero received a small improvement, but the overall impact is limited.
Marvel Rivals Version 20260320 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.03.16
Increase Ultimate Ability cooldown from 45s to 60s.
This hero was meaningfully weakened and may feel worse after the patch.
Marvel Rivals Version 20260320 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.03.16
Increase base health from 250 to 275.
This hero received meaningful improvements and should feel noticeably stronger.
Marvel Rivals Version 20260320 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.03.16
Duel-Pool: Harder to KO, slower to ult. Survivability is slightly up, and Ultimate frequency is slightly nerfed to match the new Ultimate efficiency.
This hero received meaningful improvements and should feel noticeably stronger.
Marvel Rivals Version 20260320 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.03.16
Increase Ultimate Ability cooldown from 45s to 60s.
This hero was meaningfully weakened and may feel worse after the patch.
Marvel Rivals Version 20260320 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.03.16
The heartiest merc takes a breath. Survivability and Ultimate frequency are slightly nerfed to match the new Ultimate efficiency.
This hero was not meaningfully changed in this patch.
Marvel Rivals Version 20260326 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.03.25
During Kumiho Unleashed (Ultimate Ability), casting Blessed by the Nine no longer consumes White Fox's Health. However, Blessed by the Nine now has a 2s cooldown.
This hero received meaningful improvements and should feel noticeably stronger.
Marvel Rivals Version 20260326 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.03.25
Reduce the One-Time Healing provided by Spirit Sanctuary from 70 to 50.
This hero was meaningfully weakened and may feel worse after the patch.
Marvel Rivals Version 20260326 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.03.25
Upon respawning or exiting Kumiho Unleashed (Ultimate Ability), White Fox will now gain full stacks of Spirit Tail energy.
This hero received meaningful improvements and should feel noticeably stronger.
Marvel Rivals Version 20260326 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.03.25
Reduced base health from 275 to 250.
This hero was meaningfully weakened and may feel worse after the patch.
Marvel Rivals Version 20260326 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.03.25
Bunny Bounce (Vanguard), Bunny Hop (Duelist), and Healing Hop (Strategist) now have a 0.5s cooldown after a successful refresh. (Note: Because this cooldown is so short, it will not be displayed on the ability icon.)
This hero was not meaningfully changed in this patch.
Marvel Rivals Version 20260326 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.03.25
Slightly reduced Deadpool's mobility. (We noticed some players using extreme inputs to execute a rapid cycle combo of Kick@$$ Katanas -> Hazardous Hijinks -> Bunny Hop. This change will limit the burst potential of these extreme maneuvers while having almost no impact on players using normal inputs.
This hero was not meaningfully changed in this patch.
Marvel Rivals Version 20260417 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.04.14
Reduce bonus Attack Speed provided by Deadpool in Your Area - Vanguard to Dual Desert Eagles - Vanguard from 60% to 40%.
This hero received a small nerf, but should remain mostly playable.
Marvel Rivals Version 20260417 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.04.14
Reduce The Ban Hammer (Gun Form Ultimate Ability) damage dealt per hammer hit from 45 to 35.
This hero was meaningfully weakened and may feel worse after the patch.
Marvel Rivals Version 20260417 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.04.14
Reduce The Ban Hammer (Gun Form Ultimate Ability) Bonus Health gained per hammer hit from 80 to 60 (standard) and from 80 to 70 (upgraded).
This hero was not meaningfully changed in this patch.
Marvel Rivals Version 20260417 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.04.14
We're slightly dialing back Vanguard-pool's burst damage and the survivability gains from his gun-form Ultimate. Gotta keep things fair, even for the Merc with a Mouth!
This hero received meaningful improvements and should feel noticeably stronger.
Marvel Rivals Version 20260515 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.05.12
Reduce Dual Desert Eagles - Vanguard single-shot damage from 36 to 34 (standard) and from 42 to 39 (upgraded).
This hero was not meaningfully changed in this patch.
Marvel Rivals Version 20260515 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.05.12
Reduce The Ban Hammer (Gun Form Ultimate Ability) healing provided while active from 50/s to 25/s.
This hero was meaningfully weakened and may feel worse after the patch.
Marvel Rivals Version 20260515 Balance Post _Marvel Rivals - The Super Hero Team-based PVP Shooter
Version 2026.05.12
Wade's been breaking the game engine a little too hard with his non-stop gunplay! We're putting a tiny leash on his damage output while keeping his chaotic energy intact.
This hero was not meaningfully changed in this patch.