Marvel Rivals Patch
Version 20260612 Balance
Version 2026.06.09 · Who won the patch?
Data Reliability
Verified DataParser reliability check passed. Hero distribution looks healthy — competitive intelligence data is trustworthy.
Buffs
18
Nerfs
14
Top Winner
Cloak & Dagger
Changes
46
Patch Prediction Summary
Cloak & Dagger leads the patch winners.
DUELISTs gained the most from this balance patch. 18 buffs, 14 nerfs across 10 heroes.
Most Positive Predicted Impact
Heroes predicted to gain the most from the latest patch.
Most Negative Predicted Impact
Heroes predicted to lose the most value from the latest patch.
Best Picks by Role
Positive Predicted Impact
Meta context sourced from marvelrivals.gg. BuffTracker recommendation is derived.
View meta sourceWho Won The Patch?
Magneto won the patch.
Magneto received the strongest positive impact in this patch with Relevant Buff (+5). This hero received meaningful improvements and should feel noticeably stronger.
Patch Intelligence
Cloak & Dagger won the patch.
Cloak & Dagger received a clean buff package with no detected nerfs.
Most Positive Predicted Impact
#1
Cloak & Dagger
Clean buff package with no nerfs.
+12
2B / 0N
#2
Blade
Mostly positive but includes some nerfs. (Mixed)
+12
4B / 2N
#3
Star-Lord
Mostly positive changes — a clear net gain.
+6
1B / 0N
#4
Human Torch
Small buff with some offsetting nerfs. (Mixed)
+3.5
1B / 1N
#5
Ultron
No meaningful advantage or disadvantage. (Mixed)
+1
1B / 1N
Most Negative Predicted Impact
#1
Namor
Took a hit, but some compensating buffs. (Mixed)
-6
2B / 2N
#2
Moon Knight
Minor nerf — still playable in most comps.
-3
0B / 1N
#3
Adam Warlock
Minor nerf — still playable in most comps.
-2.5
0B / 1N
#4
Deadpool
No meaningful advantage or disadvantage. (Mixed)
-1.5
2B / 2N
#5
Magneto
No meaningful advantage or disadvantage. (Mixed)
-0.5
5B / 4N
Positive Predicted Impact
Role Impact
Which role changed most?
Strategist came out strongest this patch.
Strategist
10 changes · avg +0.6
Vanguard
12 changes · avg +0.3
Duelist
24 changes · avg +0.1
Patch Notes
All Patch Changes
Every hero change in this patch with player-focused verdicts.
Magneto
Increase Meteor M (Ultimate Ability) maximum duration from 4s to 5s; increase the damage dealt when fully charged from 300 to 350.
This hero received meaningful improvements and should feel noticeably stronger.
Star-Lord
Element Guns Damage Falloff: Adjust maximum damage falloff at 25m from 65% to 50% (this does not affect his Ultimate Ability).
This hero received meaningful improvements and should feel noticeably stronger.
Magneto
Reduce Cat's Cradle damage from 50 to 40; remove one charge, changing it to a cooldown, and reduce the cooldown from 10s to 8s.
This hero received meaningful improvements and should feel noticeably stronger.
Deadpool
The Merc with a Mouth is handing out even more band-aids! Wade is seeing a slight increase in his baseline healing capabilities.
This hero received meaningful improvements and should feel noticeably stronger.
Cloak & Dagger
The divine duo brings even more light to the shadows! Cloak & Dagger are seeing an increase in baseline healing capabilities.
This hero received meaningful improvements and should feel noticeably stronger.
Ultron
The Age of Ultron is facing some minor technical difficulties! Ultron's drone coverage range is taking a hit to lower the buff capabilities provided to allies, and we're reducing his Ultimate Ability charge speed.
This hero received meaningful improvements and should feel noticeably stronger.
Deadpool
In gun form, increase Bouncing Bobblehead continuous healing provided by the spell field from 40/s to 50/s (standard); and from 50/s to 55/s (upgraded).
This hero received meaningful improvements and should feel noticeably stronger.
Blade
Increase the Unstoppable duration provided after each use of Scarlet Shroud from 0.4s to 1s.
This hero received meaningful improvements and should feel noticeably stronger.
Blade
While in sword stance, increase the initial hit damage of Daywalker Dash from 20 to 30, and increase the damage per spin from 8 to 10 (total damage increased from 52 to 70).
This hero received meaningful improvements and should feel noticeably stronger.
Magneto
Reduce energy consumption when using Defensive Stance from 60/s to 50/s. Increase absorbed damage energy conversion ratio from 35% to 55%.
This hero received meaningful improvements and should feel noticeably stronger.
Cloak & Dagger
Increase the healing boost ratio provided by Veil of Lightforce ability from 15% to 20%.
This hero received meaningful improvements and should feel noticeably stronger.
Magneto
Decrease the cooldown of Fatal Attraction from 14s to 12s.
This hero received a small improvement, but the overall impact is limited.
Namor
Increase the Aquatic Dominion cooldown reduction granted when Trident of Neptune hits enemies from 1s to 1.3s.
This hero received a small improvement, but the overall impact is limited.
Namor
The King of Atlantis commands the tides with greater frequency! Namor's Monstro Spawns are getting a slight coverage increase.
This hero received a small improvement, but the overall impact is limited.
Magneto
Sugah, she's tougher than ever! Anna gets a slight increase in her mobility and survivability.
This hero received a small improvement, but the overall impact is limited.
Blade
The Bloodstone legacy grows stronger! Elsa is getting an increase to her Instinct accumulation speed for a slight bump to her baseline performance.
This hero received a small improvement, but the overall impact is limited.
Human Torch
Reduce Flaming Meteor cooldown from 20s to 15s.
This hero received a small improvement, but the overall impact is limited.
Blade
The Daywalker is ready to carve up the competition! We've slightly increased Blade's close-range combat capabilities.
This hero received a small improvement, but the overall impact is limited.
Blade
Reduce the damage required to upgrade the passive skill Inherited Instinct from 1667 to 1111 (the damage-to-rating conversion multiplier is increased from 0.0006 to 0.0009).
This hero was not meaningfully changed in this patch.
Magneto
Felicia's luck might have finally run out! We're increasing the Fortune cost to purchase relics, decreasing her Fortune acquisition efficiency, and lowering her survivability and damage.
This hero was not meaningfully changed in this patch.
Magneto
Increase the Ultimate's second hit base damage from 30 to 70, but remove the Percentage Damage (for 250 Health enemies, total damage of 2 attacks is reduced from 110 to 100; for 600 Health enemies, total damage of 2 attacks is reduced from 180 to 100). Additionally, reduce the Fortune gained from th
This hero was not meaningfully changed in this patch.
Blade
Reduce Radar Sense's maximum detection range from 50m to 40m.
This hero was not meaningfully changed in this patch.
Blade
Reduce Sonic Pursuit's dash targeting distance from 20m to 12m.
This hero was not meaningfully changed in this patch.
Magneto
The mutant revolution will not be stopped! We're increasing the functionality and threat level of Magneto's Ultimate Ability.
This hero was not meaningfully changed in this patch.
Moon Knight
Khonshu demands a bit more precision from his avatar! Marc is getting a reduction to his damage capabilities.
This hero was not meaningfully changed in this patch.
Namor
Cosmic Flames Damage Falloff: Adjust maximum damage falloff at 30m from 75% to 65% (the distance to KO a 250 Health enemy with two critical hits is shortened from 18m to 16m; at maximum falloff, single hit damage is reduced from 45 to 39; the number of hits required to KO a 250 Health enemy is incre
This hero was not meaningfully changed in this patch.
Star-Lord
Time to get a little closer for those legendary plays! Peter's baseline mid-to-long-range damage capabilities are getting toned down.
This hero was not meaningfully changed in this patch.
Adam Warlock
The Golden Gladiator's cosmic karma flows more smoothly! We're slightly increasing Adam's damage-to-healing conversion efficiency.
This hero was not meaningfully changed in this patch.
Cloak & Dagger
When Lightforce Dagger directly hits allies, reduce the single-target healing from 16 to 12, and increase the spell field healing from 16 to 20 (for directly hit teammates, the healing remains the same, but the AoE healing is increased).
This hero was not meaningfully changed in this patch.
Ultron
Reduce Imperative: Patch maximum drone attach distance from 35m to 30m.
This hero was not meaningfully changed in this patch.
Ultron
Ami Han's mystical charms are a little more contained! White Fox's baseline crowd control capabilities are being slightly reduced.
This hero was not meaningfully changed in this patch.
Ultron
Reduce the Charm and Invincibility spell field radius of Spectral Surge from 0.8m to 0.6m.
This hero was not meaningfully changed in this patch.
Magneto
Increase the Fortune cost for Chernobog's Crystal, Ring of Zona, and Mento-Fish from 200 to 300. Increase the Fortune cost for Faltine Flame Orb from 100 to 300, and it can no longer Reveal enemies behind objects.
This hero received a small nerf, but should remain mostly playable.
Namor
The cosmic flames are burning a little less brightly from afar. We're slightly reducing Jean's flanking sustain and mid-to-long-range damage capabilities.
This hero received a small nerf, but should remain mostly playable.
Ultron
Increase Imperative: Firewall cooldown from 10s to 12s.
This hero received a small nerf, but should remain mostly playable.
Human Torch
Reduce Plasma Body single charge energize time from 10s to 8s.
This hero received a small nerf, but should remain mostly playable.
Adam Warlock
Increase the Avatar Life Stream charge time reduction when Cosmic Cluster hits enemies from 0.48s to 0.6s.
This hero received a small nerf, but should remain mostly playable.
Magneto
Reduce the healing and damage provided by Hearts As One (Rogue). Reduce the percentage damage dealt per attack from 3% to 2%; reduce the spell field healing provided per attack from 55 to 25.
This hero was meaningfully weakened and may feel worse after the patch.
Blade
Reduce "Objection!"'s duration from 1.5s to 1.2s.
This hero was meaningfully weakened and may feel worse after the patch.
Blade
When Crescent Darts and Moon Blades bounce between enemies or Ankhs, adjust the damage attenuation per bounce from 80% to 70% (Moon Knight will now deal less damage when bouncing attacks among multiple targets or off Ankhs).
This hero was meaningfully weakened and may feel worse after the patch.
Namor
Reduce the Healing Over Time provided after detonating Sparks from 10/s to 5/s.
This hero was meaningfully weakened and may feel worse after the patch.
Magneto
Reduce Phantom Pursuit damage from 75 to 70.
This hero was meaningfully weakened and may feel worse after the patch.
Moon Knight
Reduce Crescent Dart single-shot damage from 25 to 23.
This hero was meaningfully weakened and may feel worse after the patch.
Deadpool
The Ragin' Cajun's biggest hand is losing a bit of its sting! We've reduced the offensive capabilities of Gambit's Ultimate.
This hero was meaningfully weakened and may feel worse after the patch.
Magneto
Reduce Calling Card (Ultimate Ability) dash targeting distance from 60m to 40m. Participating in eliminations no longer refreshes the remaining duration; instead, it adds 3s to the current remaining time, up to a maximum of 10s.
This hero was meaningfully weakened and may feel worse after the patch.
Deadpool
Reduce the bonus damage multiplier provided by Ragin' Royal Flush (Ultimate Ability) from 25% to 20%; reduce the movement speed bonus from 40% to 30%.
This hero was meaningfully weakened and may feel worse after the patch.
Source
MarvelRivals.com