Marvel Rivals Patch

Version 20250411 Balance — Season 2 Begins!

Version 2025.04.04 · Who won the patch?

Data Reliability

Verified Data

Parser reliability check passed. Hero distribution looks healthy — competitive intelligence data is trustworthy.

Buffs

28

Nerfs

22

Top Winner

Scarlet Witch

Changes

68

Patch Impact Summary

Mister Fantastic leads the patch, but several roles shifted.

DUELISTs gained the most from this balance patch. 28 buffs, 22 nerfs across 23 heroes.

28 Buffs
22 Nerfs
Net +22.5
Meta Context

Best Picks by Role

DUELIST

Duelist

Role Winner

15B / 8N · Net +23.5

Best Pick

Scarlet Witch

Needs Caution

Iron Man
VANGUARD

Vanguard

Role Winner

11B / 9N · Net +12.5

Needs Caution

Magneto
STRATEGIST

Strategist

Role Loser

2B / 5N · Net -13.5

Best Pick

Loki

Needs Caution

Adam Warlock

Meta context sourced from marvelrivals.gg. BuffTracker recommendation is derived.

View meta source

Who Won The Patch?

Magneto won the patch.

Magneto received the strongest positive impact in this patch with Relevant Buff (+5). This hero received meaningful improvements and should feel noticeably stronger.

Role Impact

Which role changed most?

Duelist came out strongest this patch. Strategist lost the most ground.

Duelist

Duelist

+46net impact

31 changes · avg +1.5

Vanguard

Vanguard

+27net impact

24 changes · avg +1.1

Strategist

Strategist

-2net impact

13 changes · avg -0.2

Patch Notes

All Patch Changes

Every hero change in this patch with player-focused verdicts.

Magneto

Magneto

VanguardVanguardULTIMATE

The Master of Magnetism will experience a slight decrease in the frequency of his Ultimate Ability.

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +5Recommended
Adam Warlock

Adam Warlock

StrategistStrategistULTIMATE

After activating Eternal Bond (Ultimate Ability), the duration of the first three healing zones will no longer be calculated separately; instead, they will remain active until the duration of the final healing zone ends, at which point all will be removed together.

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +5Recommended
Scarlet Witch

Scarlet Witch

DuelistDuelistULTIMATE

We're reducing Wanda's survivability but increasing her threat level against Strategists and Duelists while optimizing her Ultimate Ability release experience.

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +5Recommended
Mister Fantastic

Mister Fantastic

VanguardVanguardULTIMATE

New Feature: When Mister Fantastic uses Brainiac Bounce (Ultimate Ability), immediately gain Bonus Health equal to that gained when entering inflated state.

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +5Recommended
Black Widow

Black Widow

DuelistDuelistULTIMATE

Added a new effect where Black Widow can directly shoot after releasing the second kick of Edge Dancer and after using Electro-Plasma Explosion (Ultimate Ability).

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +5Recommended
Winter Soldier

Winter Soldier

DuelistDuelistULTIMATE

We're lowering Bucky's threat level against Vanguards and reducing the margin for error in his Ultimate Ability.

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +5Recommended
Thor

Thor

VanguardVanguardHEALTH

Increase base health from 525 to 600.

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +4Recommended
Peni Parker

Peni Parker

VanguardVanguardDAMAGE

Peni will receive enhancements to her primary attack damage efficiency and a boost to her survivability and combat capabilities.

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +4Recommended
Peni Parker

Peni Parker

VanguardVanguardHEALTH

Increase base health from 650 to 750.

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +4Recommended
Hawkeye

Hawkeye

DuelistDuelistDAMAGE

Increase both instances of damage for Hypersonic Arrow from 50 to 55.

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +4Recommended
Hela

Hela

DuelistDuelistSHIELD

Increase Spell Field Damage of Piercing Night from 30 to 35.

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +4Recommended
Human Torch

Human Torch

DuelistDuelistHEALTH

Increase the cooldown for Flaming Meteor from 12 seconds to 15 seconds, but add a new effect: After releasing Flaming Meteor, immediately gain 75 Bonus Health, which will start to falloff 3 seconds later at a rate of 30 per second.

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +4Recommended
Iron Man

Iron Man

DuelistDuelistHEALTH

New feature: Gain 100 Bonus Health activating Armor Overdrive or Gamma Overdrive that will start to falloff 5 seconds later at a rate of 30 per second.

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +4Recommended
Mister Fantastic

Mister Fantastic

VanguardVanguardHEALTH

Increase base health from 350 to 375.

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +4Recommended
Moon Knight

Moon Knight

DuelistDuelistHEALTH

Moon Blade New Effect: Gain 25 Bonus Health with each enemy hit, up to a max of 100. 3 seconds after the Bonus Health stops increasing, it will start to falloff at a rate of 20 per second.

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +4Recommended
Moon Knight

Moon Knight

DuelistDuelistULTIMATE

Extend the duration of the Hand of Khonshu (Ultimate Ability) from 3.5 seconds to 4.5 seconds, and increase the number of talons generated during this period from 14 to 18. Additionally, the fall speed of the talons has been slightly enhanced. A new damage falloff mechanic for the spell field has be

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +4Recommended
Scarlet Witch

Scarlet Witch

DuelistDuelistDAMAGE

Remove Chaos Control percentage damage while increasing fixed damage from 60/s to 80/s.

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +4Recommended
Loki

Loki

StrategistStrategistHEALING

Increase Regeneration Domain cooldown from 25 seconds to 30 seconds.

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +4Recommended
Rocket Raccoon

Rocket Raccoon

StrategistStrategistHEALING

Decrease the healing area of Repair Mode spheres from 70 health/s to 50 health/s, but add a new effect of one-time healing of 55 health to allies hit. Projectile speed reduction increased from 4.5 m/s to 7 m/s.

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +4Recommended
Captain America

Captain America

VanguardVanguardDAMAGE

As the Team-Up Anchor, Captain America gains a maximum health increase of 100 and a 5% boost in damage output.

This hero received meaningful improvements and should feel noticeably stronger.

Relevant Buff · +4Recommended
Captain America

Captain America

VanguardVanguardABILITY

Steve will undergo some adjustments to his survivability, leading to a slight decrease in his overall resilience.

This hero received a small improvement, but the overall impact is limited.

Minor Buff · +3Situational Upgrade
Mister Fantastic

Mister Fantastic

VanguardVanguardCOOLDOWN

Flexible Elongation New Effect: Enemies within range now suffer a 35% slow effect; reduce Flexible Elongation cooldown time from 10s to 8s.

This hero received a small improvement, but the overall impact is limited.

Minor Buff · +3Situational Upgrade
Hela

Hela

DuelistDuelistCOOLDOWN

Decrease cooldown time for Soul Drainer from 12 seconds to 10 seconds.

This hero received a small improvement, but the overall impact is limited.

Minor Buff · +3Situational Upgrade
Scarlet Witch

Scarlet Witch

DuelistDuelistABILITY

Rework the slow effect of Reality Erasure to start at 1.5 seconds instead of starting immediately, with a linear increase to a 35% slow over 3.5 seconds.

This hero received a small improvement, but the overall impact is limited.

Minor Buff · +3Situational Upgrade
Peni Parker

Peni Parker

VanguardVanguardMOBILITY

Cyber-Web Cluster now has a chance to crit; reduce movement speed penalty while firing Cyber-Web Cluster from 40% to 20%.

This hero received a small improvement, but the overall impact is limited.

Minor Buff · +3Situational Upgrade
Moon Knight

Moon Knight

DuelistDuelistMOBILITY

Increase Crescent Dart projectile speed from 120m/s to 150 m/s.

This hero received a small improvement, but the overall impact is limited.

Minor Buff · +3Situational Upgrade
Hulk

Hulk

VanguardVanguardMOBILITY

Increase base movement speed from 600 to 650.

This hero received a small improvement, but the overall impact is limited.

Minor Buff · +3Situational Upgrade
Thor

Thor

VanguardVanguardMOBILITY

Increase base movement speed from 600 to 650.

This hero received a small improvement, but the overall impact is limited.

Minor Buff · +3Situational Upgrade
Scarlet Witch

Scarlet Witch

DuelistDuelistCOOLDOWN

Increase the cooldown of Mystic Projection from 8 seconds to 10 seconds, and reduce Phased state time from 2 seconds to 1.5 seconds.

This hero received a small improvement, but the overall impact is limited.

Minor Buff · +3Situational Upgrade
Iron Man

Iron Man

DuelistDuelistABILITY

Lin Lie will see an increase in his combat effectiveness against Vanguards, a slight improvement to his mobility, and a slight reduction to his survivability when first entering the battlefield.

This hero received a small improvement, but the overall impact is limited.

Minor Buff · +3Situational Upgrade
Hulk

Hulk

VanguardVanguardABILITY

Decrease minimum charge time for Incredible Leap from 0.7 seconds to 0.5 seconds.

This hero received a small improvement, but the overall impact is limited.

Minor Buff · +3Situational Upgrade
Hulk

Hulk

VanguardVanguardCOOLDOWN

Reduce cooldown time for Indestructible Guard from 12 seconds to 10 seconds.

This hero received a small improvement, but the overall impact is limited.

Minor Buff · +3Situational Upgrade
Iron Man

Iron Man

DuelistDuelistCOOLDOWN

Decrease the cooldown for K'un-Lun Kick from 12 seconds to 10 seconds.

This hero received a small improvement, but the overall impact is limited.

Minor Buff · +3Situational Upgrade
Hela

Hela

DuelistDuelistCOOLDOWN

Increase cooldown time for Astral Flock from 12 seconds to 15 seconds.

This hero received a small improvement, but the overall impact is limited.

Minor Buff · +3Situational Upgrade
Winter Soldier

Winter Soldier

DuelistDuelistCOOLDOWN

Increase the cooldown time for Bionic Hook from 8 seconds to 12 seconds.

This hero received a small improvement, but the overall impact is limited.

Minor Buff · +3Situational Upgrade
Human Torch

Human Torch

DuelistDuelistABILITY

Reduce attack interval for Fire Cluster from 0.6 seconds to 0.5 seconds; the launch timing of the primary attack projectile has been advanced.

This hero was not meaningfully changed in this patch.

Neutral · 0No Priority Change
Adam Warlock

Adam Warlock

StrategistStrategistULTIMATE

We're optimizing the logic of this dynamic duo's Ultimate Ability

This hero was not meaningfully changed in this patch.

Neutral · 0No Priority Change
Rocket Raccoon

Rocket Raccoon

StrategistStrategistCOOLDOWN

Extend cooldown for Jetpack Dash from 6 seconds to 10 seconds; reduce dash distance from 10 meters to 8 meters.

This hero was not meaningfully changed in this patch.

Neutral · 0No Priority Change
Mister Fantastic

Mister Fantastic

VanguardVanguardULTIMATE

We're enhancing Reed's capabilities while making some balance adjustments to his ultimate energy charge rate, adding additional control ability, and optimizing the release experience of his Ultimate Ability.

This hero was not meaningfully changed in this patch.

Neutral · 0No Priority Change
Mister Fantastic

Mister Fantastic

VanguardVanguardDAMAGE

Boost the damage of Stretch Punch from 60 to 65 and from 75 to 80 while in Inflated state.

This hero was not meaningfully changed in this patch.

Neutral · 0No Priority Change
Mister Fantastic

Mister Fantastic

VanguardVanguardHEALTH

Reduce the Elasticity gained from Elastic Strength (passive ability) from 30 to 20, while the Elasticity provided by Stretch Punch is increased from 5 to 8. After entering the inflated state, the Bonus Health provided to self has been reduced from 450 to 400.

This hero was not meaningfully changed in this patch.

Neutral · 0No Priority Change
Moon Knight

Moon Knight

DuelistDuelistULTIMATE

We're optimizing Marc's Moon Blade projectile bounce feedback while improving maneuverability, Ultimate Ability, and survivability.

This hero was not meaningfully changed in this patch.

Neutral · 0No Priority Change
Mantis

Mantis

StrategistStrategistHEALING

Effects of Healing Flower and Allied Inspiration can be stacked, up to a maximum of 16 seconds.

This hero was not meaningfully changed in this patch.

Neutral · 0No Priority Change
Rocket Raccoon

Rocket Raccoon

StrategistStrategistHEALING

Rocket's healing abilities will see some adjustments to enhance team survivability while balancing his mobility.

This hero was not meaningfully changed in this patch.

Neutral · 0No Priority Change
Scarlet Witch

Scarlet Witch

DuelistDuelistSHIELD

Increase Chthonian Burst projectile damage from 35 to 40 and spell field damage from 35 to 40.

This hero was not meaningfully changed in this patch.

Neutral · 0No Priority Change
Star-Lord

Star-Lord

DuelistDuelistULTIMATE

We're reducing Peter's damage output and the efficiency of his Ultimate Ability charge rate.

This hero was not meaningfully changed in this patch.

Neutral · 0No Priority Change
Star-Lord

Star-Lord

DuelistDuelistDAMAGE

Reduce Blaster Barrage damage from 80 per second to 75. Introduce a new damage falloff mechanic, starting at 4 meters and maxing out at 80% reduction at 8 meters.

This hero was not meaningfully changed in this patch.

Neutral · 0No Priority Change
Wolverine

Wolverine

DuelistDuelistDAMAGE

Increase Rage gained from Savage Claw hits from 7 to 10, while Rage gained from Berserk Claw Strike has been decreased from 7 to 5. Reduce Rage gained from Feral Leap from 20 to 10, and from Vicious Rampage from 20 to 15. However, Rage gained from taking damage has been increased from 3 to 5.

This hero was not meaningfully changed in this patch.

Neutral · 0No Priority Change
Wolverine

Wolverine

DuelistDuelistULTIMATE

Reduce the time an enemy is knocked down after impact from Last Stand (Ultimate Ability) from 1 second to 0.75 seconds.

This hero was not meaningfully changed in this patch.

Neutral · 0No Priority Change
Adam Warlock

Adam Warlock

StrategistStrategistULTIMATE

We're slightly reducing the frequency of Adam's abilities and adjusting the healing provided by his Ultimate Ability after reviving teammates.

This hero was not meaningfully changed in this patch.

Neutral · 0No Priority Change
Adam Warlock

Adam Warlock

StrategistStrategistULTIMATE

Karmic Revival (Ultimate Ability) now restores 30% of a fallen ally's maximum health instead of a fixed 100 Health.

This hero was not meaningfully changed in this patch.

Neutral · 0No Priority Change
The Thing

The Thing

VanguardVanguardSHIELD

The Ever-Lovin' Blue-Eyed Thing will see a slight reduction in his damage reduction effect.

This hero was not meaningfully changed in this patch.

Neutral · 0No Priority Change
Hawkeye

Hawkeye

DuelistDuelistULTIMATE

We're improving Clint's mobility while drawing his bow, enhancing his combat capabilities, and increasing the threat of his Ultimate Ability.

This hero was not meaningfully changed in this patch.

Neutral · 0No Priority Change
Hawkeye

Hawkeye

DuelistDuelistABILITY

Reduce the slow effect while charging the bow from 30% to 20%.

This hero received a small nerf, but should remain mostly playable.

Minor Nerf · -3Still Playable
Captain America

Captain America

VanguardVanguardSHIELD

Reduce the shield value of Living Legend from 400 to 350.

This hero received a small nerf, but should remain mostly playable.

Minor Nerf · -3Still Playable
Adam Warlock

Adam Warlock

StrategistStrategistCOOLDOWN

Increase the cooldown for Soul Bond from 30s to 40s.

This hero received a small nerf, but should remain mostly playable.

Minor Nerf · -3Still Playable
Invisible Woman

Invisible Woman

StrategistStrategistSHIELD

Decrease the shield value of Guardian Shield from 300 to 250.

This hero received a small nerf, but should remain mostly playable.

Minor Nerf · -3Still Playable
Captain America

Captain America

VanguardVanguardHEALTH

Reduce base health from 675 to 650.

This hero was meaningfully weakened and may feel worse after the patch.

Relevant Nerf · -4Proceed With Caution
Doctor Strange

Doctor Strange

VanguardVanguardDAMAGE

Decrease Daggers of Denak damage per projectile from 18 to 16.

This hero was meaningfully weakened and may feel worse after the patch.

Relevant Nerf · -4Proceed With Caution
Doctor Strange

Doctor Strange

VanguardVanguardDAMAGE

Reduce the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.3 to 1.2.

This hero was meaningfully weakened and may feel worse after the patch.

Relevant Nerf · -4Proceed With Caution
Iron Man

Iron Man

DuelistDuelistDAMAGE

Lower fixed damage of Yat Jee Chung Kuen from 10 to 9, but increase the percentage damage of the enemy's Max Health per strike from 1.7% to 2.1%.

This hero was meaningfully weakened and may feel worse after the patch.

Relevant Nerf · -4Proceed With Caution
Iron Man

Iron Man

DuelistDuelistHEALTH

Reduce the Bonus Max Health gained from Harmony Recovery from 150 to 100, but slow the falloff rate of that health from 25 per/s to 15 per/s.

This hero was meaningfully weakened and may feel worse after the patch.

Relevant Nerf · -4Proceed With Caution
Mantis

Mantis

StrategistStrategistHEALTH

Reduce base health from 275 to 250.

This hero was meaningfully weakened and may feel worse after the patch.

Relevant Nerf · -4Proceed With Caution
The Thing

The Thing

VanguardVanguardSHIELD

Decrease Embattled Leap's damage reduction effect for himself and teammates from 30% to 25%.

This hero was meaningfully weakened and may feel worse after the patch.

Relevant Nerf · -4Proceed With Caution
Hawkeye

Hawkeye

DuelistDuelistULTIMATE

Decrease energy cost for Hunter's Sight (Ultimate Ability) from 3700 to 3100 and improve the bow draw speed increase from 1.35x to 1.5x.

This hero was meaningfully weakened and may feel worse after the patch.

Relevant Nerf · -5Proceed With Caution
Winter Soldier

Winter Soldier

DuelistDuelistULTIMATE

Reduce base damage of Kraken Impact (Ultimate Ability) from 100 to 80, but lower the culling threshold from 20% of maximum health to 15%.

This hero was meaningfully weakened and may feel worse after the patch.

Relevant Nerf · -5Proceed With Caution
Rocket Raccoon

Rocket Raccoon

StrategistStrategistULTIMATE

Reduce C.Y.A. (Ultimate Ability) damage boost from 40% to 25%, but add a new effect: during the ability's duration, linked allies will receive an additional 100 Bonus Health points per second, capping at 150. After breaking the link, this bonus starts to falloff after 1 second at a rate of 75 per/s.

This hero was meaningfully weakened and may feel worse after the patch.

Relevant Nerf · -5Proceed With Caution
Magneto

Magneto

VanguardVanguardULTIMATE

Increase energy cost for Meteor M (Ultimate Ability) from 3100 to 3400.

This hero was meaningfully weakened and may feel worse after the patch.

Relevant Nerf · -5Proceed With Caution