Marvel Rivals Patch
Version 20250411 Balance — Season 2 Begins!
Version 2025.04.04 · Who won the patch?
Data Reliability
Verified DataParser reliability check passed. Hero distribution looks healthy — competitive intelligence data is trustworthy.
Buffs
28
Nerfs
22
Top Winner
Scarlet Witch
Changes
68
Patch Impact Summary
Mister Fantastic leads the patch, but several roles shifted.
DUELISTs gained the most from this balance patch. 28 buffs, 22 nerfs across 23 heroes.
Major Winners
Moderate Losers
Best Picks by Role
Try These Heroes First
Meta context sourced from marvelrivals.gg. BuffTracker recommendation is derived.
View meta sourceWho Won The Patch?
Magneto won the patch.
Magneto received the strongest positive impact in this patch with Relevant Buff (+5). This hero received meaningful improvements and should feel noticeably stronger.
Patch Intelligence
Scarlet Witch won the patch.
Scarlet Witch received a clean buff package with no detected nerfs.
Biggest Winners
#1
Scarlet Witch
Clean buff package with no nerfs.
+12
4 buffs · 0 nerfs
+15 / 0
#2
Peni Parker
Clean buff package with no nerfs.
+12
3 buffs · 0 nerfs
+11 / 0
#3
Moon Knight
Clean buff package with no nerfs.
+12
3 buffs · 0 nerfs
+11 / 0
#4
Mister Fantastic
Clean buff package with no nerfs.
+11
3 buffs · 0 nerfs
+12 / 0
#5
Black Widow
Mostly positive changes — a clear net gain.
+6
1 buffs · 0 nerfs
+5 / 0
Biggest Losers
#1
Adam Warlock
Heavily nerfed with no compensation.
-12
0 buffs · 2 nerfs
+5 / -3
#2
Iron Man
Heavily nerfed, but some buffs offset the impact. (Mixed)
-8.5
2 buffs · 3 nerfs
+10 / -8
#3
Magneto
Heavily nerfed with no compensation.
-8
0 buffs · 2 nerfs
+5 / -5
#4
Doctor Strange
Took a hit. Check if your main was affected.
-7.5
0 buffs · 2 nerfs
+0 / -8
#5
Hela
Took a hit, but some compensating buffs. (Mixed)
-5
1 buffs · 2 nerfs
+10 / 0
Role Impact
Which role changed most?
Duelist came out strongest this patch. Strategist lost the most ground.
Duelist
31 changes · avg +1.5
Vanguard
24 changes · avg +1.1
Strategist
13 changes · avg -0.2
Patch Notes
All Patch Changes
Every hero change in this patch with player-focused verdicts.
Magneto
The Master of Magnetism will experience a slight decrease in the frequency of his Ultimate Ability.
This hero received meaningful improvements and should feel noticeably stronger.
Adam Warlock
After activating Eternal Bond (Ultimate Ability), the duration of the first three healing zones will no longer be calculated separately; instead, they will remain active until the duration of the final healing zone ends, at which point all will be removed together.
This hero received meaningful improvements and should feel noticeably stronger.
Scarlet Witch
We're reducing Wanda's survivability but increasing her threat level against Strategists and Duelists while optimizing her Ultimate Ability release experience.
This hero received meaningful improvements and should feel noticeably stronger.
Mister Fantastic
New Feature: When Mister Fantastic uses Brainiac Bounce (Ultimate Ability), immediately gain Bonus Health equal to that gained when entering inflated state.
This hero received meaningful improvements and should feel noticeably stronger.
Black Widow
Added a new effect where Black Widow can directly shoot after releasing the second kick of Edge Dancer and after using Electro-Plasma Explosion (Ultimate Ability).
This hero received meaningful improvements and should feel noticeably stronger.
Winter Soldier
We're lowering Bucky's threat level against Vanguards and reducing the margin for error in his Ultimate Ability.
This hero received meaningful improvements and should feel noticeably stronger.
Thor
Increase base health from 525 to 600.
This hero received meaningful improvements and should feel noticeably stronger.
Peni Parker
Peni will receive enhancements to her primary attack damage efficiency and a boost to her survivability and combat capabilities.
This hero received meaningful improvements and should feel noticeably stronger.
Peni Parker
Increase base health from 650 to 750.
This hero received meaningful improvements and should feel noticeably stronger.
Hawkeye
Increase both instances of damage for Hypersonic Arrow from 50 to 55.
This hero received meaningful improvements and should feel noticeably stronger.
Hela
Increase Spell Field Damage of Piercing Night from 30 to 35.
This hero received meaningful improvements and should feel noticeably stronger.
Human Torch
Increase the cooldown for Flaming Meteor from 12 seconds to 15 seconds, but add a new effect: After releasing Flaming Meteor, immediately gain 75 Bonus Health, which will start to falloff 3 seconds later at a rate of 30 per second.
This hero received meaningful improvements and should feel noticeably stronger.
Iron Man
New feature: Gain 100 Bonus Health activating Armor Overdrive or Gamma Overdrive that will start to falloff 5 seconds later at a rate of 30 per second.
This hero received meaningful improvements and should feel noticeably stronger.
Mister Fantastic
Increase base health from 350 to 375.
This hero received meaningful improvements and should feel noticeably stronger.
Moon Knight
Moon Blade New Effect: Gain 25 Bonus Health with each enemy hit, up to a max of 100. 3 seconds after the Bonus Health stops increasing, it will start to falloff at a rate of 20 per second.
This hero received meaningful improvements and should feel noticeably stronger.
Moon Knight
Extend the duration of the Hand of Khonshu (Ultimate Ability) from 3.5 seconds to 4.5 seconds, and increase the number of talons generated during this period from 14 to 18. Additionally, the fall speed of the talons has been slightly enhanced. A new damage falloff mechanic for the spell field has be
This hero received meaningful improvements and should feel noticeably stronger.
Scarlet Witch
Remove Chaos Control percentage damage while increasing fixed damage from 60/s to 80/s.
This hero received meaningful improvements and should feel noticeably stronger.
Loki
Increase Regeneration Domain cooldown from 25 seconds to 30 seconds.
This hero received meaningful improvements and should feel noticeably stronger.
Rocket Raccoon
Decrease the healing area of Repair Mode spheres from 70 health/s to 50 health/s, but add a new effect of one-time healing of 55 health to allies hit. Projectile speed reduction increased from 4.5 m/s to 7 m/s.
This hero received meaningful improvements and should feel noticeably stronger.
Captain America
As the Team-Up Anchor, Captain America gains a maximum health increase of 100 and a 5% boost in damage output.
This hero received meaningful improvements and should feel noticeably stronger.
Captain America
Steve will undergo some adjustments to his survivability, leading to a slight decrease in his overall resilience.
This hero received a small improvement, but the overall impact is limited.
Mister Fantastic
Flexible Elongation New Effect: Enemies within range now suffer a 35% slow effect; reduce Flexible Elongation cooldown time from 10s to 8s.
This hero received a small improvement, but the overall impact is limited.
Hela
Decrease cooldown time for Soul Drainer from 12 seconds to 10 seconds.
This hero received a small improvement, but the overall impact is limited.
Scarlet Witch
Rework the slow effect of Reality Erasure to start at 1.5 seconds instead of starting immediately, with a linear increase to a 35% slow over 3.5 seconds.
This hero received a small improvement, but the overall impact is limited.
Peni Parker
Cyber-Web Cluster now has a chance to crit; reduce movement speed penalty while firing Cyber-Web Cluster from 40% to 20%.
This hero received a small improvement, but the overall impact is limited.
Moon Knight
Increase Crescent Dart projectile speed from 120m/s to 150 m/s.
This hero received a small improvement, but the overall impact is limited.
Hulk
Increase base movement speed from 600 to 650.
This hero received a small improvement, but the overall impact is limited.
Thor
Increase base movement speed from 600 to 650.
This hero received a small improvement, but the overall impact is limited.
Scarlet Witch
Increase the cooldown of Mystic Projection from 8 seconds to 10 seconds, and reduce Phased state time from 2 seconds to 1.5 seconds.
This hero received a small improvement, but the overall impact is limited.
Iron Man
Lin Lie will see an increase in his combat effectiveness against Vanguards, a slight improvement to his mobility, and a slight reduction to his survivability when first entering the battlefield.
This hero received a small improvement, but the overall impact is limited.
Hulk
Decrease minimum charge time for Incredible Leap from 0.7 seconds to 0.5 seconds.
This hero received a small improvement, but the overall impact is limited.
Hulk
Reduce cooldown time for Indestructible Guard from 12 seconds to 10 seconds.
This hero received a small improvement, but the overall impact is limited.
Iron Man
Decrease the cooldown for K'un-Lun Kick from 12 seconds to 10 seconds.
This hero received a small improvement, but the overall impact is limited.
Hela
Increase cooldown time for Astral Flock from 12 seconds to 15 seconds.
This hero received a small improvement, but the overall impact is limited.
Winter Soldier
Increase the cooldown time for Bionic Hook from 8 seconds to 12 seconds.
This hero received a small improvement, but the overall impact is limited.
Human Torch
Reduce attack interval for Fire Cluster from 0.6 seconds to 0.5 seconds; the launch timing of the primary attack projectile has been advanced.
This hero was not meaningfully changed in this patch.
Adam Warlock
We're optimizing the logic of this dynamic duo's Ultimate Ability
This hero was not meaningfully changed in this patch.
Rocket Raccoon
Extend cooldown for Jetpack Dash from 6 seconds to 10 seconds; reduce dash distance from 10 meters to 8 meters.
This hero was not meaningfully changed in this patch.
Mister Fantastic
We're enhancing Reed's capabilities while making some balance adjustments to his ultimate energy charge rate, adding additional control ability, and optimizing the release experience of his Ultimate Ability.
This hero was not meaningfully changed in this patch.
Mister Fantastic
Boost the damage of Stretch Punch from 60 to 65 and from 75 to 80 while in Inflated state.
This hero was not meaningfully changed in this patch.
Mister Fantastic
Reduce the Elasticity gained from Elastic Strength (passive ability) from 30 to 20, while the Elasticity provided by Stretch Punch is increased from 5 to 8. After entering the inflated state, the Bonus Health provided to self has been reduced from 450 to 400.
This hero was not meaningfully changed in this patch.
Moon Knight
We're optimizing Marc's Moon Blade projectile bounce feedback while improving maneuverability, Ultimate Ability, and survivability.
This hero was not meaningfully changed in this patch.
Mantis
Effects of Healing Flower and Allied Inspiration can be stacked, up to a maximum of 16 seconds.
This hero was not meaningfully changed in this patch.
Rocket Raccoon
Rocket's healing abilities will see some adjustments to enhance team survivability while balancing his mobility.
This hero was not meaningfully changed in this patch.
Scarlet Witch
Increase Chthonian Burst projectile damage from 35 to 40 and spell field damage from 35 to 40.
This hero was not meaningfully changed in this patch.
Star-Lord
We're reducing Peter's damage output and the efficiency of his Ultimate Ability charge rate.
This hero was not meaningfully changed in this patch.
Star-Lord
Reduce Blaster Barrage damage from 80 per second to 75. Introduce a new damage falloff mechanic, starting at 4 meters and maxing out at 80% reduction at 8 meters.
This hero was not meaningfully changed in this patch.
Wolverine
Increase Rage gained from Savage Claw hits from 7 to 10, while Rage gained from Berserk Claw Strike has been decreased from 7 to 5. Reduce Rage gained from Feral Leap from 20 to 10, and from Vicious Rampage from 20 to 15. However, Rage gained from taking damage has been increased from 3 to 5.
This hero was not meaningfully changed in this patch.
Wolverine
Reduce the time an enemy is knocked down after impact from Last Stand (Ultimate Ability) from 1 second to 0.75 seconds.
This hero was not meaningfully changed in this patch.
Adam Warlock
We're slightly reducing the frequency of Adam's abilities and adjusting the healing provided by his Ultimate Ability after reviving teammates.
This hero was not meaningfully changed in this patch.
Adam Warlock
Karmic Revival (Ultimate Ability) now restores 30% of a fallen ally's maximum health instead of a fixed 100 Health.
This hero was not meaningfully changed in this patch.
The Thing
The Ever-Lovin' Blue-Eyed Thing will see a slight reduction in his damage reduction effect.
This hero was not meaningfully changed in this patch.
Hawkeye
We're improving Clint's mobility while drawing his bow, enhancing his combat capabilities, and increasing the threat of his Ultimate Ability.
This hero was not meaningfully changed in this patch.
Hawkeye
Reduce the slow effect while charging the bow from 30% to 20%.
This hero received a small nerf, but should remain mostly playable.
Captain America
Reduce the shield value of Living Legend from 400 to 350.
This hero received a small nerf, but should remain mostly playable.
Adam Warlock
Increase the cooldown for Soul Bond from 30s to 40s.
This hero received a small nerf, but should remain mostly playable.
Invisible Woman
Decrease the shield value of Guardian Shield from 300 to 250.
This hero received a small nerf, but should remain mostly playable.
Captain America
Reduce base health from 675 to 650.
This hero was meaningfully weakened and may feel worse after the patch.
Doctor Strange
Decrease Daggers of Denak damage per projectile from 18 to 16.
This hero was meaningfully weakened and may feel worse after the patch.
Doctor Strange
Reduce the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.3 to 1.2.
This hero was meaningfully weakened and may feel worse after the patch.
Iron Man
Lower fixed damage of Yat Jee Chung Kuen from 10 to 9, but increase the percentage damage of the enemy's Max Health per strike from 1.7% to 2.1%.
This hero was meaningfully weakened and may feel worse after the patch.
Iron Man
Reduce the Bonus Max Health gained from Harmony Recovery from 150 to 100, but slow the falloff rate of that health from 25 per/s to 15 per/s.
This hero was meaningfully weakened and may feel worse after the patch.
Mantis
Reduce base health from 275 to 250.
This hero was meaningfully weakened and may feel worse after the patch.
The Thing
Decrease Embattled Leap's damage reduction effect for himself and teammates from 30% to 25%.
This hero was meaningfully weakened and may feel worse after the patch.
Hawkeye
Decrease energy cost for Hunter's Sight (Ultimate Ability) from 3700 to 3100 and improve the bow draw speed increase from 1.35x to 1.5x.
This hero was meaningfully weakened and may feel worse after the patch.
Winter Soldier
Reduce base damage of Kraken Impact (Ultimate Ability) from 100 to 80, but lower the culling threshold from 20% of maximum health to 15%.
This hero was meaningfully weakened and may feel worse after the patch.
Rocket Raccoon
Reduce C.Y.A. (Ultimate Ability) damage boost from 40% to 25%, but add a new effect: during the ability's duration, linked allies will receive an additional 100 Bonus Health points per second, capping at 150. After breaking the link, this bonus starts to falloff after 1 second at a rate of 75 per/s.
This hero was meaningfully weakened and may feel worse after the patch.
Magneto
Increase energy cost for Meteor M (Ultimate Ability) from 3100 to 3400.
This hero was meaningfully weakened and may feel worse after the patch.
Source
MarvelRivals.gg