Marvel Rivals Patch
Version 20250221 Balance - Season 1.5!
Version 2025.02.19 · Who won the patch?
Data Reliability
Verified DataParser reliability check passed. Hero distribution looks healthy — competitive intelligence data is trustworthy.
Buffs
29
Nerfs
17
Top Winner
Captain America
Changes
61
Patch Impact Summary
Magneto leads the patch, but several roles shifted.
VANGUARDs gained the most from this balance patch. 29 buffs, 17 nerfs across 23 heroes.
Major Winners
Moderate Losers
Best Picks by Role
Try These Heroes First
Meta context sourced from marvelrivals.gg. BuffTracker recommendation is derived.
View meta sourceWho Won The Patch?
Magik won the patch.
Magik received the strongest positive impact in this patch with Relevant Buff (+5). This hero received meaningful improvements and should feel noticeably stronger.
Patch Intelligence
Captain America looks improved overall.
Captain America received a mostly positive update, but some nerfs were also detected.
Biggest Winners
#1
Captain America
Mostly positive but includes some nerfs. (Mixed)
+12
3 buffs · 1 nerfs
+16 / 0
#2
Hawkeye
Clean buff package with no nerfs.
+12
3 buffs · 0 nerfs
+12 / 0
#3
Adam Warlock
Clean buff package with no nerfs.
+12
3 buffs · 0 nerfs
+12 / 0
#4
Magneto
Clean buff package with no nerfs.
+12
2 buffs · 0 nerfs
+8 / 0
#5
Iron Man
Mostly positive changes — a clear net gain.
+7.5
2 buffs · 0 nerfs
+8 / 0
Biggest Losers
#1
Black Panther
Heavily nerfed with no compensation.
-12
0 buffs · 2 nerfs
+0 / -8
#2
Blade
Took a hit. Check if your main was affected.
-7.5
0 buffs · 1 nerfs
+0 / -4
#3
Magik
Took a hit, but some compensating buffs. (Mixed)
-4.5
1 buffs · 2 nerfs
+9 / -4
#4
Loki
Took a hit, but some compensating buffs. (Mixed)
-4.5
1 buffs · 1 nerfs
+3 / -5
#5
Invisible Woman
Took a hit. Check if your main was affected.
-4
0 buffs · 1 nerfs
+0 / -5
Role Impact
Which role changed most?
Vanguard came out strongest this patch.
Vanguard
19 changes · avg +1.5
Duelist
28 changes · avg +0.8
Strategist
14 changes · avg +0.5
Patch Notes
All Patch Changes
Every hero change in this patch with player-focused verdicts.
Magik
Reduce the energy cost of Darkchild (ultimate ability) from 3700 to 3400.
This hero received meaningful improvements and should feel noticeably stronger.
Cloak & Dagger
Survivability and healing ability during the activation of their Ultimate Ability will be increased, while the frequency, duration, and intensity of the Ultimate Ability reduced. Additionally, Tyrone’s threat level will be enhanced.
This hero received meaningful improvements and should feel noticeably stronger.
Venom
Reduce the energy cost of Feast of the Abyss (ultimate ability) from 2800 to 2500.
This hero received meaningful improvements and should feel noticeably stronger.
Black Widow
Natasha's combat effectiveness has been enhanced, increasing the threat level to enemies after using her Ultimate Ability.
This hero received meaningful improvements and should feel noticeably stronger.
Captain America
Reduce the energy cost of Freedom Charge (ultimate ability) from 3100 to 2800.
This hero received meaningful improvements and should feel noticeably stronger.
Scarlet Witch
Gain an additional 100 Bonus Health upon activating Reality Erasure (Ultimate Ability). After the ability ends or is interrupted, this Bonus Health will decay at a rate of 50/s.
This hero received meaningful improvements and should feel noticeably stronger.
Hawkeye
Increase bow draw speed during the duration of Hunter's Sight (Ultimate Ability) and raise damage multiplier from 1.2 to 1.35.
This hero received meaningful improvements and should feel noticeably stronger.
Captain America
Steve will receive some enhanced survivability, his Vibranium Energy Saw will feel smoother, and his Ultimate Ability will be more attainable thanks to a reduced energy cost.
This hero received meaningful improvements and should feel noticeably stronger.
Adam Warlock
Increase the healing amount provided by Soul Bond to linked allies from 10/s to 15/s.
This hero received meaningful improvements and should feel noticeably stronger.
Adam Warlock
Increase the damage of Quantum Magic from 55 to 60. Additionally, the Damage Falloff at 40 meters will be changed from 50% to 60%.
This hero received meaningful improvements and should feel noticeably stronger.
Moon Knight
Correct the damage trigger logic for Hand of Khonshu. The previous mechanism that dealt 75 damage when positioned at the center of the spell field has been removed. Increase the damage of each hit from 75 to 150.
This hero received meaningful improvements and should feel noticeably stronger.
Luna Snow
Increase the healing amount of Frozen Chi from 50 to 75, and the slow effect on enemies from 20% to 30%.
This hero received meaningful improvements and should feel noticeably stronger.
Thor
Increase the maximum Bonus Health converted from damage blocked during Dragon's Defense from 150 to 200.
This hero received meaningful improvements and should feel noticeably stronger.
Adam Warlock
Adam's damage capability will be enhanced, along with a slight increase in healing ability after activating Soul Bond.
This hero received meaningful improvements and should feel noticeably stronger.
Moon Knight
The Hand of Khonshu will offer improved reaction times for foes and an optimized damage logic.
This hero received meaningful improvements and should feel noticeably stronger.
Thor
Increase base health from 250 to 300.
This hero received meaningful improvements and should feel noticeably stronger.
Iron Man
Increase Unibeam damage from 120/s to 140/s.
This hero received meaningful improvements and should feel noticeably stronger.
Iron Man
Increase Unibeam (Armor Overdrive) damage from 180/s to 190/s.
This hero received meaningful improvements and should feel noticeably stronger.
Magik
The Queen of Limbo will see her damage capability be slightly reduced, but the energy cost to unleash her Ultimate Ability will be slightly lowered. It’s time to behold Darkchild!
This hero received meaningful improvements and should feel noticeably stronger.
Hawkeye
Increase base health from 250 to 275.
This hero received meaningful improvements and should feel noticeably stronger.
Magneto
Increase Iron Volley projectile damage from 35 to 40.
This hero received meaningful improvements and should feel noticeably stronger.
Magneto
Increase Metallic Curtain's energy consumption from 50/s to 65/s; Reduce its Maximum Duration from 2s to 1.5s.
This hero received meaningful improvements and should feel noticeably stronger.
Mister Fantastic
Increase the spell field radius after landing from Flexible Elongation from 2.5 meters to 5 meters. Additionally, Flexible Elongation will now feature a knockback effect, launching enemies outward within the area upon landing. The recharge time for a single use of Flexible Elongation will be adjuste
This hero received a small improvement, but the overall impact is limited.
Captain America
Increase Vibranium Energy Saw's projectile speed from 60m/s to 80m/s, with ricochets ramping up from 100m/s to a supercharged 150m/s.
This hero received a small improvement, but the overall impact is limited.
Captain America
Enhance Captain America's combat experience by separating Sentinel Strike from melee attacks. Captain America will be able to use melee attacks while his shield is thrown or during the Team-Up Ability Charged Aegis state to activate the first two hits of Sentinel Strike. Additionally, while airborne
This hero received a small improvement, but the overall impact is limited.
Black Widow
Increase the magazine capacity of the Red Room Rifle from 8 to 15.
This hero received a small improvement, but the overall impact is limited.
Hawkeye
Reduce the cooldown time for Crescent Slash from 15s to 12s.
This hero received a small improvement, but the overall impact is limited.
Star-Lord
Increase Rocket Propulsion's maximum energy from 1200 to 1800.
This hero received a small improvement, but the overall impact is limited.
Cloak & Dagger
· Increase the Vulnerability inflicted on enemies by Terror Cape from 20% to 28%.
This hero received a small improvement, but the overall impact is limited.
Loki
Increase Mystical Missile charges from 10 to 12.
This hero received a small improvement, but the overall impact is limited.
Spider-Man
We're slightly reducing Web-Cluster cooldown to increase his offense.
This hero received a small improvement, but the overall impact is limited.
Mister Fantastic
Increase the damage of Brainiac Bounce (Ultimate Ability) spell from 50 to 70. Increase the energy cost from 2800 to 3400. Additionally, a new damage decay mechanism has been introduced: spell field damage will begin to decrease starting at 3 meters and will reach a maximum reduction of 50 at 10 met
This hero was not meaningfully changed in this patch.
Hela
The Asgardian goddess of death will cast a longer shadow with an increase to her mid-to-long-range suppression.
This hero was not meaningfully changed in this patch.
Moon Knight
Reduced the Hand of Khonshu talons falling speed.
This hero was not meaningfully changed in this patch.
Hawkeye
Reduce projectile damage of Blast Arrow from 20 to 15, while the spell field damage will be increased from 25 to 32.
This hero was not meaningfully changed in this patch.
Scarlet Witch
We're boosting her survivability when unleashing her Ultimate Ability.
This hero was not meaningfully changed in this patch.
Hawkeye
We're sharpening Clint’s survival instincts and honing his close-quarters capabilities, while his Ultimate Ability takes aim with greater peril.
This hero was not meaningfully changed in this patch.
Thor
Reduce the damage of Jeet Kune Do's 1st, 2nd, and 5th strikes from 32 to 30, while the 3rd and 4th strikes will deal 15 damage instead of 16. The final, devastating 6th strike has been dialed back from 55 to 50. The cooldown reduction for Dragon's Defense has been extended from 1s to 1.5s. The damag
This hero was not meaningfully changed in this patch.
Moon Knight
Full Moon New Effect: Continuously heal Moon Knight for 25 health per/s while within the effect area.
This hero was not meaningfully changed in this patch.
Venom
The symbiote menace will enter the fray more menacing than ever, with a heightened threat upon entering the battle and a leaner energy appetite for his Ultimate Ability.
This hero was not meaningfully changed in this patch.
Thor
Remove the shared cooldown time after the duration of Awakening Rune ends.
This hero was not meaningfully changed in this patch.
Invisible Woman
We're reducing the frequency of her Ultimate Ability.
This hero was not meaningfully changed in this patch.
Loki
We're reducing the trickster god's Ultimate Ability frequency, while slightly enhancing his survivability.
This hero was not meaningfully changed in this patch.
Luna Snow
We're reducing her Ultimate Ability frequency.
This hero was not meaningfully changed in this patch.
Captain America
He will be able to shield himself with Living Legend mid-leap.
This hero was not meaningfully changed in this patch.
Mister Fantastic
Reed will stretch his nuisance factor with a greater impact from his Ultimate Ability.
This hero was not meaningfully changed in this patch.
Spider-Man
Reduce Web-Cluster energize time from 3s to 2.5s.
This hero received a small nerf, but should remain mostly playable.
Black Panther
Reduced the Rewind Time for Wakandan Master from 5s to 3s. Additionally, the conversion ratio of lost health to blue armor will be increased from 0.5 to 0.8.
This hero was meaningfully weakened and may feel worse after the patch.
Hulk
Reduce Unibeam (Gamma Overdrive) damage from 220/s to 200/s.
This hero was meaningfully weakened and may feel worse after the patch.
Moon Knight
Reduce Spider-Man's Suit Expulsion duration from 4s to 1s. Replace the 50% damage reduction effect with a new invincibility effect during the duration.
This hero was meaningfully weakened and may feel worse after the patch.
Magik
Decrease the damage dealt by Demon's Rage (regular state) from 80/s to 72/s.
This hero was meaningfully weakened and may feel worse after the patch.
Blade
Reduce Storm's damage increase from Thunder during Weather Control from 16% to 12%. However, the damage increase for allies within range has been increased from 8% to 10%.
This hero was meaningfully weakened and may feel worse after the patch.
Thor
Increase the additional maximum health granted by Harmony Recovery from 50 to 150. A new decay mechanism for the extra health has also been introduced: one second after the ability ends, the additional health will deplete at a rate of 25 health per second.
This hero was meaningfully weakened and may feel worse after the patch.
Black Panther
Reduced the Rewind Time for Psionic Disc from 5s to 3s. Additionally, the conversion ratio of lost health to blue armor will be increased from 0.5 to 0.8.
This hero was meaningfully weakened and may feel worse after the patch.
Doctor Strange
Reduce base health from 650 to 600.
This hero was meaningfully weakened and may feel worse after the patch.
Moon Knight
Reduce Peni Parker's Armor Expulsion duration from 4s to 2s. Replace the 50% damage reduction effect with a new invincibility effect during the duration.
This hero was meaningfully weakened and may feel worse after the patch.
Loki
Increase the energy cost of God of Mischief (ultimate ability) from 3400 to 4000.
This hero was meaningfully weakened and may feel worse after the patch.
Cloak & Dagger
· Increase the energy cost to activate Eternal Bond (Ultimate Ability) from 3400 to 4000. The healing amount of each segment will be increased from 220/s to 250/s, the duration will be reduced from 10s to 8s, and the pause time between segments decrease from 1s to 0.67s. Now, the healing effect from
This hero was meaningfully weakened and may feel worse after the patch.
Black Widow
Enhance the slow effect of Electro-Plasma Explosion (Ultimate Ability) on enemies from 80% to 55%. Additionally, it will apply a 15% Vulnerability effect to hit enemies for 4 seconds.
This hero was meaningfully weakened and may feel worse after the patch.
Invisible Woman
Increase the energy cost of Invisible Boundary (ultimate ability) from 4000 to 4300.
This hero was meaningfully weakened and may feel worse after the patch.
Luna Snow
Increase the energy cost to activate Fate of Both Worlds (Ultimate Ability) from 4000 to 4500.
This hero was meaningfully weakened and may feel worse after the patch.
Source
MarvelRivals.gg